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Feynman teaching note
Operant Conditioning
SubjectPsychology
Area tags
Psychology
Operant conditioning is how consequences shape behavior. Do something, get a consequence, and that consequence changes how likely you are to do it again.
There are four levers. Positive reinforcement adds something good (a treat) to increase a behavior. Negative reinforcement removes something bad (the annoying seatbelt beep stops) to increase a behavior. Positive punishment adds something bad (a fine) to decrease a behavior. Negative punishment removes something good (losing screen time) to decrease a behavior. 'Positive/negative' just means add/remove; 'reinforcement/punishment' means increase/decrease.
The sneaky part is timing and schedule. Rewards that come unpredictably (like a slot machine) create the most persistent behavior, which is exactly why phone notifications are so hard to ignore.
Same topic, fresh practice—does not count as an adaptation.
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Clarity score: 80/100How well you know it: Can use it anywhere
Classify each of these into the four levers: a coach benching a player, a dog getting a treat, an alarm turning off when you wake.
- Doesn't contrast operant conditioning with classical (Pavlovian) conditioning.
- Could explain extinction: what happens when the consequence stops.
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